// MNetworkVarNames = float m_flTotalPendingDamage
class CCitadel_Ability_Shiv_Defer_Damage : public CCitadelBaseShivAbility
{
    uint8 pad_0BA0[256];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flTotalPendingDamage;
private:
    uint8 pad_0CA4[28];
public:
    GameTime_t m_flLastDeferredDamageApplicationTime;
};