// MNetworkVarNames = float m_flTotalPendingDamage
class CCitadel_Ability_Shiv_Defer_Damage : public CCitadelBaseShivAbility
{
uint8 pad_0BA0[256];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flTotalPendingDamage;
private:
uint8 pad_0CA4[28];
public:
GameTime_t m_flLastDeferredDamageApplicationTime;
};