// MNetworkVarNames = float m_ flTotalPendingDamage
class CCitadel_ Ability_ Shiv_ Defer_ Damage : public CCitadelBaseShivAbility
{
uint8 pad_ 0D90[448];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_ flTotalPendingDamage;
private:
uint8 pad_ 0F54[28];
public:
GameTime_ t m_ flLastDeferredDamageApplicationTime;
};