class CCitadel_Ability_Shakedown_Target : public CCitadelBaseAbility
{
public:
CHandle<CCitadel_Ability_Yakuza_Shakedown> m_hShadowdownAbility;
Vector m_AimPos;
private:
uint8 pad_0BB0[192];
};class CCitadel_Ability_Shakedown_Target : public CCitadelBaseAbility
{
public:
CHandle<CCitadel_Ability_Yakuza_Shakedown> m_hShadowdownAbility;
Vector m_AimPos;
private:
uint8 pad_0BB0[192];
};