class CCitadel_ Ability_ SettingSun : public CCitadelBaseAbility
{
public:
bool m_ bProjectileActive;
private:
uint8 pad_ 0D98[784];
public:
CUtlVector<ParticleIndex_ t> m_ TargetPreviews;
private:
uint8 pad_ 10C0[232];
public:
bool m_ bWasSelected;
};