class CCitadel_ Ability_ Rolling_ FireBall : public CCitadelBaseAbility
{
public:
CHandle<CBaseEntity> m_ hActiveProjectile;
private:
uint8 pad_ 0D94[112];
};class CCitadel_ Ability_ Rolling_ FireBall : public CCitadelBaseAbility
{
public:
CHandle<CBaseEntity> m_ hActiveProjectile;
private:
uint8 pad_ 0D94[112];
};