class CCitadel_Ability_Rolling_FireBall : public CCitadelBaseAbility
{
public:
CHandle<CBaseEntity> m_hActiveProjectile;
private:
uint8 pad_0BA4[64];
};class CCitadel_Ability_Rolling_FireBall : public CCitadelBaseAbility
{
public:
CHandle<CBaseEntity> m_hActiveProjectile;
private:
uint8 pad_0BA4[64];
};