// MNetworkVarNames = CCitadelAutoScaledTime m_flBarrageEndTime
class CCitadel_Ability_RocketBarrage : public CCitadelBaseAbility
{
public:
// MNetworkEnable
CCitadelAutoScaledTime m_flBarrageEndTime;
private:
uint8 pad_0BB8[576];
public:
float32 m_flCurrentTimeScale;
Vector m_vecAimPos;
Vector m_vecAimVel;
GameTime_t m_flLastUpdateTime;
private:
uint8 pad_0E18[24];
};