// MNetworkVarNames = CCitadelAutoScaledTime m_ flBarrageEndTime
class CCitadel_ Ability_ RocketBarrage : public CCitadelBaseAbility
{
public:
// MNetworkEnable
CCitadelAutoScaledTime m_ flBarrageEndTime;
private:
uint8 pad_ 0DA8[1008];
public:
float32 m_ flCurrentTimeScale;
Vector m_ vecAimPos;
Vector m_ vecAimVel;
GameTime_ t m_ flLastUpdateTime;
private:
uint8 pad_ 11B8[24];
};