// MNetworkVarNames = CCitadelAutoScaledTime m_flBarrageEndTime
class CCitadel_Ability_RocketBarrage : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    CCitadelAutoScaledTime m_flBarrageEndTime;
private:
    uint8 pad_0BB8[576];
public:
    float32 m_flCurrentTimeScale;
    Vector m_vecAimPos;
    Vector m_vecAimVel;
    GameTime_t m_flLastUpdateTime;
private:
    uint8 pad_0E18[24];
};