// MNetworkVarNames = uint8 m_nSlamTravelType
// MNetworkVarNames = float m_flDistanceToTravel
// MNetworkVarNames = bool m_bHoldingAbilityButton
class CCitadel_Ability_PunkGoat_Ult : public CCitadelBaseAbility
{
public:
    ParticleIndex_t m_nBatChargingFX;
private:
    uint8 pad_0BA4[20];
public:
    // MNetworkEnable
    uint8 m_nSlamTravelType;
    // MNetworkEnable
    float32 m_flDistanceToTravel;
    // MNetworkEnable
    bool m_bHoldingAbilityButton;
    bool m_bFirstFrameGoingDown;
private:
    uint8 pad_0BC2[832];
};