// MNetworkVarNames = uint8 m_nSlamTravelType
// MNetworkVarNames = float m_flDistanceToTravel
// MNetworkVarNames = bool m_bHoldingAbilityButton
class CCitadel_Ability_PunkGoat_Ult : public CCitadelBaseAbility
{
public:
ParticleIndex_t m_nBatChargingFX;
private:
uint8 pad_0BA4[20];
public:
// MNetworkEnable
uint8 m_nSlamTravelType;
// MNetworkEnable
float32 m_flDistanceToTravel;
// MNetworkEnable
bool m_bHoldingAbilityButton;
bool m_bFirstFrameGoingDown;
private:
uint8 pad_0BC2[832];
};