// MNetworkVarNames = uint8 m_ nSlamTravelType
// MNetworkVarNames = float m_ flDistanceToTravel
// MNetworkVarNames = bool m_ bHoldingAbilityButton
class CCitadel_ Ability_ PunkGoat_ Ult : public CCitadelBaseAbility
{
public:
ParticleIndex_ t m_ nBatChargingFX;
private:
uint8 pad_ 0D94[20];
public:
// MNetworkEnable
uint8 m_ nSlamTravelType;
// MNetworkEnable
float32 m_ flDistanceToTravel;
// MNetworkEnable
bool m_ bHoldingAbilityButton;
bool m_ bFirstFrameGoingDown;
private:
uint8 pad_ 0DB2[1456];
};