// MNetworkVarNames = PG_RisingRamState m_eState
// MNetworkVarNames = GameTime_t m_tStateStartTime
// MNetworkVarNames = float m_flGoingUpTargetElevation
// MNetworkVarNames = float m_flGoingUpStartElevation
class CCitadel_Ability_PunkGoat_GoatFlip : public CCitadelBaseAbility
{
uint8 pad_0BA0[1344];
public:
// MNetworkEnable
PG_RisingRamState m_eState;
// MNetworkEnable
GameTime_t m_tStateStartTime;
// MNetworkEnable
float32 m_flGoingUpTargetElevation;
// MNetworkEnable
float32 m_flGoingUpStartElevation;
};