// MNetworkVarNames = float m_ flBlastedCurrentDuration
class CCitadel_ Ability_ PunkGoat_ Blasted : public CCitadelBaseAbility
{
public:
GameTime_ t m_ tTimeOfLastBulletHit;
float32 m_ flPendingBlastedTimeToAdd;
float32 m_ flDeferredHealingFromBlasted;
// MNetworkEnable
float32 m_ flBlastedCurrentDuration;
private:
uint8 pad_ 0DA0[1456];
};