// MNetworkVarNames = GameTime_ t m_ flStartWindUpTime
// MNetworkVarNames = GameTime_ t m_ flStartFiringTime
// MNetworkVarNames = bool m_ bFiring
class CCitadel_ Ability_ PrimaryWeapon_ Bebop : public CCitadel_ Ability_ PrimaryWeapon_ BeamWeapon
{
uint8 pad_ 0FB0[848];
public:
// MNetworkEnable
GameTime_ t m_ flStartWindUpTime;
// MNetworkEnable
GameTime_ t m_ flStartFiringTime;
// MNetworkEnable
bool m_ bFiring;
private:
uint8 pad_ 1309[336];
};