// MNetworkVarNames = GameTime_t m_flStartWindUpTime
// MNetworkVarNames = GameTime_t m_flStartFiringTime
// MNetworkVarNames = bool m_bFiring
class CCitadel_Ability_PrimaryWeapon_Bebop : public CCitadel_Ability_PrimaryWeapon_BeamWeapon
{
uint8 pad_0D80[744];
public:
// MNetworkEnable
GameTime_t m_flStartWindUpTime;
// MNetworkEnable
GameTime_t m_flStartFiringTime;
// MNetworkEnable
bool m_bFiring;
private:
uint8 pad_1071[336];
};