// MNetworkVarNames = GameTime_t m_flStartWindUpTime
// MNetworkVarNames = GameTime_t m_flStartFiringTime
// MNetworkVarNames = bool m_bFiring
class CCitadel_Ability_PrimaryWeapon_Bebop : public CCitadel_Ability_PrimaryWeapon_BeamWeapon
{
    uint8 pad_0D80[744];
public:
    // MNetworkEnable
    GameTime_t m_flStartWindUpTime;
    // MNetworkEnable
    GameTime_t m_flStartFiringTime;
    // MNetworkEnable
    bool m_bFiring;
private:
    uint8 pad_1071[336];
};