class CCitadel_ Ability_ Priest_ WeaponSwap : public CCitadelBaseAbility
{
uint8 pad_ 0D90[1016];
public:
CHandle<CCitadelBaseAbility> m_ hOriginalGun;
};class CCitadel_ Ability_ Priest_ WeaponSwap : public CCitadelBaseAbility
{
uint8 pad_ 0D90[1016];
public:
CHandle<CCitadelBaseAbility> m_ hOriginalGun;
};