class CCitadel_Ability_Priest_Flashbang : public CCitadelBaseAbility
{
public:
ShotID_t m_tInitialShotID;
Vector m_vLaunchPosition;
QAngle m_qLaunchAngle;
private:
uint8 pad_0BBC[384];
};class CCitadel_Ability_Priest_Flashbang : public CCitadelBaseAbility
{
public:
ShotID_t m_tInitialShotID;
Vector m_vLaunchPosition;
QAngle m_qLaunchAngle;
private:
uint8 pad_0BBC[384];
};