class CCitadel_ Ability_ Priest_ Flashbang : public CCitadelBaseAbility
{
public:
ShotID_ t m_ tInitialShotID;
VectorWS m_ vLaunchPosition;
QAngle m_ qLaunchAngle;
private:
uint8 pad_ 0DAC[784];
};class CCitadel_ Ability_ Priest_ Flashbang : public CCitadelBaseAbility
{
public:
ShotID_ t m_ tInitialShotID;
VectorWS m_ vLaunchPosition;
QAngle m_ qLaunchAngle;
private:
uint8 pad_ 0DAC[784];
};