class CCitadel_Ability_PowerSurge : public CCitadelBaseAbility
{
public:
GameTime_t m_flNextProcTime;
float32 m_flBaseCooldown;
private:
uint8 pad_0BA8[128];
};class CCitadel_Ability_PowerSurge : public CCitadelBaseAbility
{
public:
GameTime_t m_flNextProcTime;
float32 m_flBaseCooldown;
private:
uint8 pad_0BA8[128];
};