class CCitadel_ Ability_ PowerSurge : public CCitadelBaseAbility
{
public:
GameTime_ t m_ flNextProcTime;
float32 m_ flBaseCooldown;
private:
uint8 pad_ 0D98[224];
};class CCitadel_ Ability_ PowerSurge : public CCitadelBaseAbility
{
public:
GameTime_ t m_ flNextProcTime;
float32 m_ flBaseCooldown;
private:
uint8 pad_ 0D98[224];
};