// MNetworkVarNames = int m_nPowerLevel
class CCitadel_Ability_PowerSlash : public CCitadelBaseYamatoAbility
{
    uint8 pad_0BA8[32];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    int32 m_nPowerLevel;
    CUtlVector<CHandle<CBaseEntity>> m_vecHitTargets;
    ParticleIndex_t m_nCastParticle;
private:
    uint8 pad_0BEC[768];
};