// MNetworkVarNames = int m_ nPowerLevel
class CCitadel_ Ability_ PowerSlash : public CCitadelBaseYamatoAbility
{
uint8 pad_ 0D98[32];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
int32 m_ nPowerLevel;
CUtlVector<CHandle<CBaseEntity>> m_ vecHitTargets;
ParticleIndex_ t m_ nCastParticle;
private:
uint8 pad_ 0DDC[1344];
};