// MNetworkVarNames = int m_nPowerLevel
class CCitadel_Ability_PowerSlash : public CCitadelBaseYamatoAbility
{
uint8 pad_0BA8[32];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
int32 m_nPowerLevel;
CUtlVector<CHandle<CBaseEntity>> m_vecHitTargets;
ParticleIndex_t m_nCastParticle;
private:
uint8 pad_0BEC[768];
};