// MNetworkVarNames = EHANDLE m_ hActiveProjectile
class CCitadel_ Ability_ Perched_ Predator : public CCitadelBaseAbility
{
uint8 pad_ 0D90[560];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CHandle<CBaseEntity> m_ hActiveProjectile;
};