// MNetworkVarNames = EHANDLE m_hActiveProjectile
class CCitadel_Ability_Perched_Predator : public CCitadelBaseAbility
{
uint8 pad_0BA0[320];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CHandle<CBaseEntity> m_hActiveProjectile;
};