// MNetworkVarNames = EHANDLE m_hActiveProjectile
class CCitadel_Ability_Perched_Predator : public CCitadelBaseAbility
{
    uint8 pad_0BA0[320];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CHandle<CBaseEntity> m_hActiveProjectile;
};