// MNetworkVarNames = float m_ flTotalPendingHeal
class CCitadel_ Ability_ PassiveBeefy : public CCitadelBaseAbility
{
uint8 pad_ 0D90[24];
public:
GameTime_ t m_ flLastHealTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_ flTotalPendingHeal;
private:
uint8 pad_ 0DB0[672];
};