// MNetworkVarNames = float m_flTotalPendingHeal
class CCitadel_Ability_PassiveBeefy : public CCitadelBaseAbility
{
    uint8 pad_0BA0[24];
public:
    GameTime_t m_flLastHealTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flTotalPendingHeal;
private:
    uint8 pad_0BC0[384];
};