// MNetworkVarNames = float m_flTotalPendingHeal
class CCitadel_Ability_PassiveBeefy : public CCitadelBaseAbility
{
uint8 pad_0BA0[24];
public:
GameTime_t m_flLastHealTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flTotalPendingHeal;
private:
uint8 pad_0BC0[384];
};