// MNetworkVarNames = bool m_bRotated
// MNetworkVarNames = GameTime_t m_tWallDeployFinishTime
class CCitadel_Ability_Necro_ZombieWall : public CCitadelBaseAbility
{
    uint8 pad_0D90[2];
public:
    // MNetworkEnable
    bool m_bRotated;
    // MNetworkEnable
    GameTime_t m_tWallDeployFinishTime;
private:
    uint8 pad_0D98[56];
public:
    CUtlVector<CHandle<CBaseEntity>> m_vecHitUnits;
private:
    uint8 pad_0DE8[1232];
};