// MNetworkVarNames = bool m_ bIsFullyCharged
class CCitadel_ Ability_ Necro_ HauntingSkull : public CCitadelBaseAbility
{
public:
GameTime_ t m_ tPriorityTargetTime;
CHandle<CBaseEntity> m_ eSkullPriorityTarget;
VectorWS m_ vLaunchPosition;
QAngle m_ qLaunchAngle;
// MNetworkEnable
bool m_ bIsFullyCharged;
private:
uint8 pad_ 0DB1[2240];
};