// MNetworkVarNames = bool m_bIsFullyCharged
class CCitadel_Ability_Necro_HauntingSkull : public CCitadelBaseAbility
{
public:
    GameTime_t m_tPriorityTargetTime;
    CHandle<CBaseEntity> m_eSkullPriorityTarget;
    VectorWS m_vLaunchPosition;
    QAngle m_qLaunchAngle;
    // MNetworkEnable
    bool m_bIsFullyCharged;
private:
    uint8 pad_0DB1[2240];
};