// MNetworkVarNames = EHANDLE m_ vecDeployedGravestones
class CCitadel_ Ability_ Necro_ GraveStone : public CCitadelBaseAbility
{
public:
// MNetworkEnable
CNetworkUtlVectorBase<CHandle<CBaseEntity>> m_ vecDeployedGravestones;
Vector m_ vCastPosition;
QAngle m_ qCastAngle;
private:
uint8 pad_ 0DC0[784];
};