// MNetworkVarNames = float m_ flTotalBuildup
class CCitadel_ Ability_ Necro_ Fear : public CCitadelBaseAbility
{
uint8 pad_ 0D90[24];
public:
// MNetworkEnable
float32 m_ flTotalBuildup;
private:
uint8 pad_ 0DAC[1120];
};// MNetworkVarNames = float m_ flTotalBuildup
class CCitadel_ Ability_ Necro_ Fear : public CCitadelBaseAbility
{
uint8 pad_ 0D90[24];
public:
// MNetworkEnable
float32 m_ flTotalBuildup;
private:
uint8 pad_ 0DAC[1120];
};