class CCitadel_Ability_Nano_ClusterGrenade : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecHitEnemies;
GameTime_t m_flNextProjectileTime;
private:
uint8 pad_0BBC[704];
};class CCitadel_Ability_Nano_ClusterGrenade : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecHitEnemies;
GameTime_t m_flNextProjectileTime;
private:
uint8 pad_0BBC[704];
};