class CCitadel_ Ability_ Nano_ ClusterGrenade : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecHitEnemies;
GameTime_ t m_ flNextProjectileTime;
private:
uint8 pad_ 0DAC[1232];
};class CCitadel_ Ability_ Nano_ ClusterGrenade : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecHitEnemies;
GameTime_ t m_ flNextProjectileTime;
private:
uint8 pad_ 0DAC[1232];
};