// MNetworkVarNames = GameTime_ t m_ flParryStartTime
// MNetworkVarNames = bool m_ bAttackParried
// MNetworkVarNames = GameTime_ t m_ flParrySuccessTime
class CCitadel_ Ability_ MeleeParry : public CCitadelBaseAbility
{
public:
ParticleIndex_ t m_ nActiveFX;
// MNetworkEnable
GameTime_ t m_ flParryStartTime;
// MNetworkEnable
bool m_ bAttackParried;
// MNetworkEnable
GameTime_ t m_ flParrySuccessTime;
private:
uint8 pad_ 0DA0[336];
};