// MNetworkVarNames = GameTime_t m_flParryStartTime
// MNetworkVarNames = bool m_bAttackParried
// MNetworkVarNames = GameTime_t m_flParrySuccessTime
class CCitadel_Ability_MeleeParry : public CCitadelBaseAbility
{
public:
ParticleIndex_t m_nActiveFX;
// MNetworkEnable
GameTime_t m_flParryStartTime;
// MNetworkEnable
bool m_bAttackParried;
// MNetworkEnable
GameTime_t m_flParrySuccessTime;
private:
uint8 pad_0BB0[192];
};