// MNetworkVarNames = GameTime_t m_flParryStartTime
// MNetworkVarNames = bool m_bAttackParried
// MNetworkVarNames = GameTime_t m_flParrySuccessTime
class CCitadel_Ability_MeleeParry : public CCitadelBaseAbility
{
public:
    ParticleIndex_t m_nActiveFX;
    // MNetworkEnable
    GameTime_t m_flParryStartTime;
    // MNetworkEnable
    bool m_bAttackParried;
    // MNetworkEnable
    GameTime_t m_flParrySuccessTime;
private:
    uint8 pad_0BB0[192];
};