// MNetworkVarNames = float m_flVertOffset
// MNetworkVarNames = float m_flHorizGap
// MNetworkVarNames = Vector m_vStartPos
// MNetworkVarNames = Vector m_vTargetPos
// MNetworkVarNames = QAngle m_angFacing
// MNetworkVarNames = int m_nMantleTypeIndex
// MNetworkVarNames = GameTime_t m_flStartTime
class CCitadel_Ability_Mantle : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flVertOffset;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flHorizGap;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    Vector m_vStartPos;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    Vector m_vTargetPos;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    QAngle m_angFacing;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    int32 m_nMantleTypeIndex;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flStartTime;
private:
    uint8 pad_0BD4[64];
};