// MNetworkVarNames = float m_flVertOffset
// MNetworkVarNames = float m_flHorizGap
// MNetworkVarNames = Vector m_vStartPos
// MNetworkVarNames = Vector m_vTargetPos
// MNetworkVarNames = QAngle m_angFacing
// MNetworkVarNames = int m_nMantleTypeIndex
// MNetworkVarNames = GameTime_t m_flStartTime
class CCitadel_Ability_Mantle : public CCitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flVertOffset;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flHorizGap;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
Vector m_vStartPos;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
Vector m_vTargetPos;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
QAngle m_angFacing;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
int32 m_nMantleTypeIndex;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flStartTime;
private:
uint8 pad_0BD4[64];
};