class CCitadel_Ability_Magician_BigBolt : public CCitadelBaseAbility
{
uint8 pad_0BA0[584];
public:
GameTime_t m_flNextShootTime;
int32 m_iBoltsFired;
int32 m_iRemainingBolts;
bool m_bPreppingShoot;
};class CCitadel_Ability_Magician_BigBolt : public CCitadelBaseAbility
{
uint8 pad_0BA0[584];
public:
GameTime_t m_flNextShootTime;
int32 m_iBoltsFired;
int32 m_iRemainingBolts;
bool m_bPreppingShoot;
};