// MNetworkVarNames = Vector m_vStrikeVel
// MNetworkVarNames = float m_flInitialYaw
// MNetworkVarNames = float m_flStartHeight
class CCitadel_Ability_LashDownStrike : public CCitadelBaseAbility
{
    uint8 pad_0D90[336];
public:
    GameTime_t m_ImpactTime;
    Vector m_vDamagePos;
    Vector m_vDamageDir;
    CUtlVector<CHandle<CBaseEntity>> m_vHitEnemies;
private:
    uint8 pad_0F18[32];
public:
    CUtlVector<CHandle<CBaseEntity>> m_vecHitEntities;
    ParticleIndex_t m_PreviewEffect;
private:
    uint8 pad_0F54[1012];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    Vector m_vStrikeVel;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flInitialYaw;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flStartHeight;
};