// MNetworkVarNames = Vector m_vStrikeVel
// MNetworkVarNames = float m_flInitialYaw
// MNetworkVarNames = float m_flStartHeight
class CCitadel_Ability_LashDownStrike : public CCitadelBaseAbility
{
uint8 pad_0D90[336];
public:
GameTime_t m_ImpactTime;
Vector m_vDamagePos;
Vector m_vDamageDir;
CUtlVector<CHandle<CBaseEntity>> m_vHitEnemies;
private:
uint8 pad_0F18[32];
public:
CUtlVector<CHandle<CBaseEntity>> m_vecHitEntities;
ParticleIndex_t m_PreviewEffect;
private:
uint8 pad_0F54[1012];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
Vector m_vStrikeVel;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flInitialYaw;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flStartHeight;
};