// MNetworkVarNames = Vector m_vStrikeVel
// MNetworkVarNames = float m_flStartHeight
class CCitadel_Ability_LashDownStrike : public CCitadelBaseAbility
{
uint8 pad_0BA0[192];
public:
GameTime_t m_ImpactTime;
Vector m_vDamagePos;
Vector m_vDamageDir;
CUtlVector<CHandle<CBaseEntity>> m_vHitEnemies;
private:
uint8 pad_0C98[32];
public:
CUtlVector<CHandle<CBaseEntity>> m_vecHitEntities;
ParticleIndex_t m_PreviewEffect;
private:
uint8 pad_0CD4[580];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
Vector m_vStrikeVel;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flStartHeight;
};