// MNetworkVarNames = GameTime_t m_flExplodeEndTime
// MNetworkVarNames = GameTime_t m_flBuffEndTime
class CCitadel_Ability_InfinitySlash : public CCitadelBaseYamatoAbility
{
uint8 pad_0BA8[320];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flExplodeEndTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flBuffEndTime;
ParticleIndex_t m_nCastEffect;
};