// MNetworkVarNames = GameTime_t m_flExplodeEndTime
// MNetworkVarNames = GameTime_t m_flBuffEndTime
class CCitadel_Ability_InfinitySlash : public CCitadelBaseYamatoAbility
{
    uint8 pad_0BA8[320];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flExplodeEndTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flBuffEndTime;
    ParticleIndex_t m_nCastEffect;
};