class CCitadel_ Ability_ IncendiaryProjectile : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecHitEnemies;
private:
uint8 pad_ 0DA8[448];
};class CCitadel_ Ability_ IncendiaryProjectile : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecHitEnemies;
private:
uint8 pad_ 0DA8[448];
};