class CCitadel_Ability_IncendiaryProjectile : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecHitEnemies;
private:
uint8 pad_0BB8[256];
};class CCitadel_Ability_IncendiaryProjectile : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecHitEnemies;
private:
uint8 pad_0BB8[256];
};