// MNetworkVarNames = bool m_bIcePathing
// MNetworkVarNames = QAngle m_qLastAngles
// MNetworkVarNames = Vector m_vLastVelocity
// MNetworkVarNames = bool m_bFirstMovementTick
class CCitadel_Ability_IcePath : public CCitadelBaseAbility
{
    uint8 pad_0BA0[128];
public:
    Vector m_vInitialPosition;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bIcePathing;
    // MNetworkEnable
    QAngle m_qLastAngles;
    // MNetworkEnable
    Vector m_vLastVelocity;
    // MNetworkEnable
    bool m_bFirstMovementTick;
    GameTime_t m_tLingerMovementControlUntilTime;
};