// MNetworkVarNames = bool m_bIcePathing
// MNetworkVarNames = QAngle m_qLastAngles
// MNetworkVarNames = Vector m_vLastVelocity
// MNetworkVarNames = bool m_bFirstMovementTick
class CCitadel_Ability_IcePath : public CCitadelBaseAbility
{
uint8 pad_0BA0[128];
public:
Vector m_vInitialPosition;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bIcePathing;
// MNetworkEnable
QAngle m_qLastAngles;
// MNetworkEnable
Vector m_vLastVelocity;
// MNetworkEnable
bool m_bFirstMovementTick;
GameTime_t m_tLingerMovementControlUntilTime;
};