// MNetworkVarNames = GameTime_t m_flScopeStartTime
class CCitadel_Ability_Hornet_Snipe : public CCitadelBaseAbility
{
uint8 pad_0BA0[796];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flScopeStartTime;
private:
uint8 pad_0EC0[88];
};