class CCitadel_ Ability_ HornetSting : public CCitadelBaseAbility
{
public:
int32 m_ BounceCount;
bool m_ bHitHero;
CUtlVector<CHandle<CBaseEntity>> m_ vecValidBounceTargets;
private:
uint8 pad_ 0DB0[784];
};class CCitadel_ Ability_ HornetSting : public CCitadelBaseAbility
{
public:
int32 m_ BounceCount;
bool m_ bHitHero;
CUtlVector<CHandle<CBaseEntity>> m_ vecValidBounceTargets;
private:
uint8 pad_ 0DB0[784];
};