// MNetworkVarNames = bool m_bLeaping
// MNetworkVarNames = GameTime_t m_flLeapStartTime
class CCitadel_Ability_HornetLeap : public CCitadelBaseAbility
{
uint8 pad_0BA0[2];
public:
// MNetworkEnable
bool m_bLeaping;
// MNetworkEnable
GameTime_t m_flLeapStartTime;
ParticleIndex_t m_nFXIndex;
private:
uint8 pad_0BAC[644];
public:
ParticleIndex_t m_TrailFX;
};