// MNetworkVarNames = bool m_ bLeaping
// MNetworkVarNames = GameTime_ t m_ flLeapStartTime
class CCitadel_ Ability_ HornetLeap : public CCitadelBaseAbility
{
uint8 pad_ 0D90[2];
public:
// MNetworkEnable
bool m_ bLeaping;
// MNetworkEnable
GameTime_ t m_ flLeapStartTime;
ParticleIndex_ t m_ nFXIndex;
private:
uint8 pad_ 0D9C[1124];
public:
ParticleIndex_ t m_ TrailFX;
};