// MNetworkVarNames = bool m_bLeaping
// MNetworkVarNames = GameTime_t m_flLeapStartTime
class CCitadel_Ability_HornetLeap : public CCitadelBaseAbility
{
    uint8 pad_0BA0[2];
public:
    // MNetworkEnable
    bool m_bLeaping;
    // MNetworkEnable
    GameTime_t m_flLeapStartTime;
    ParticleIndex_t m_nFXIndex;
private:
    uint8 pad_0BAC[644];
public:
    ParticleIndex_t m_TrailFX;
};