class CCitadel_Ability_Gunslinger_Salvo : public CCitadelBaseAbility
{
    uint8 pad_0BA0[4];
public:
    CHandle<CBaseEntity> m_CastTarget;
    int32 m_iCurrentShots;
    int32 m_iTotalShots;
private:
    uint8 pad_0BB0[128];
};