class CCitadel_Ability_Gunslinger_Salvo : public CCitadelBaseAbility
{
uint8 pad_0BA0[4];
public:
CHandle<CBaseEntity> m_CastTarget;
int32 m_iCurrentShots;
int32 m_iTotalShots;
private:
uint8 pad_0BB0[128];
};class CCitadel_Ability_Gunslinger_Salvo : public CCitadelBaseAbility
{
uint8 pad_0BA0[4];
public:
CHandle<CBaseEntity> m_CastTarget;
int32 m_iCurrentShots;
int32 m_iTotalShots;
private:
uint8 pad_0BB0[128];
};