class CCitadel_ Ability_ Gunslinger_ Salvo : public CCitadelBaseAbility
{
uint8 pad_ 0D90[4];
public:
CHandle<CBaseEntity> m_ CastTarget;
int32 m_ iCurrentShots;
int32 m_ iTotalShots;
private:
uint8 pad_ 0DA0[224];
};class CCitadel_ Ability_ Gunslinger_ Salvo : public CCitadelBaseAbility
{
uint8 pad_ 0D90[4];
public:
CHandle<CBaseEntity> m_ CastTarget;
int32 m_ iCurrentShots;
int32 m_ iTotalShots;
private:
uint8 pad_ 0DA0[224];
};