class CCitadel_Ability_Gunslinger_KnockbackBlast : public CCitadelBaseAbility
{
public:
Vector m_vecKnockbackDirection;
CUtlVector<CHandle<CBaseEntity>> m_vecKnockbackedUnits;
private:
uint8 pad_0BC8[448];
};class CCitadel_Ability_Gunslinger_KnockbackBlast : public CCitadelBaseAbility
{
public:
Vector m_vecKnockbackDirection;
CUtlVector<CHandle<CBaseEntity>> m_vecKnockbackedUnits;
private:
uint8 pad_0BC8[448];
};