class CCitadel_ Ability_ Gunslinger_ KnockbackBlast : public CCitadelBaseAbility
{
public:
Vector m_ vecKnockbackDirection;
CUtlVector<CHandle<CBaseEntity>> m_ vecKnockbackedUnits;
private:
uint8 pad_ 0DB8[784];
};class CCitadel_ Ability_ Gunslinger_ KnockbackBlast : public CCitadelBaseAbility
{
public:
Vector m_ vecKnockbackDirection;
CUtlVector<CHandle<CBaseEntity>> m_ vecKnockbackedUnits;
private:
uint8 pad_ 0DB8[784];
};