// MNetworkVarNames = bool m_bWantsSlow
// MNetworkVarNames = GameTime_t m_flLatchedTimeScaleFracChangeTime
// MNetworkVarNames = float m_flLatchedTimeScaleFrac
// MNetworkVarNames = GameTime_t m_flSpeedBoostEndTime
// MNetworkVarNames = GameTime_t m_flShotTimeScaleEndTime
class CCitadel_Ability_Gunslinger_DemonCarbine : public CCitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bWantsSlow;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flLatchedTimeScaleFracChangeTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flLatchedTimeScaleFrac;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flSpeedBoostEndTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flShotTimeScaleEndTime;
private:
uint8 pad_0BB4[4];
public:
float32 m_flStoredPowerPct;
private:
uint8 pad_0BBC[448];
};