// MNetworkVarNames = CUtlVector<EHANDLE> m_vecPuddleModifiers
class CCitadel_Ability_GooGrenade : public CCitadelBaseAbility
{
public:
// MNetworkEnable
CUtlVector<CHandle<CBaseEntity>> m_vecPuddleModifiers;
private:
uint8 pad_0BB8[576];
public:
GameTime_t m_LastDetonateTime;
};