// MNetworkVarNames = CUtlVector<EHANDLE> m_vecPuddleModifiers
class CCitadel_Ability_GooGrenade : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    CUtlVector<CHandle<CBaseEntity>> m_vecPuddleModifiers;
private:
    uint8 pad_0BB8[576];
public:
    GameTime_t m_LastDetonateTime;
};