// MNetworkVarNames = EHANDLE m_ vecPuddleModifiers
class CCitadel_ Ability_ GooGrenade : public CCitadelBaseAbility
{
public:
// MNetworkEnable
CNetworkUtlVectorBase<CHandle<CBaseEntity>> m_ vecPuddleModifiers;
private:
uint8 pad_ 0DA8[1008];
public:
GameTime_ t m_ LastDetonateTime;
};