class CCitadel_ Ability_ Ghost_ BloodShards : public CCitadelBaseAbility
{
uint8 pad_ 0D90[784];
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecDamagedTargets;
};class CCitadel_ Ability_ Ghost_ BloodShards : public CCitadelBaseAbility
{
uint8 pad_ 0D90[784];
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecDamagedTargets;
};