class CCitadel_Ability_Ghost_BloodShards : public CCitadelBaseAbility
{
uint8 pad_0BA0[448];
public:
CUtlVector<CHandle<CBaseEntity>> m_vecDamagedTargets;
};class CCitadel_Ability_Ghost_BloodShards : public CCitadelBaseAbility
{
uint8 pad_0BA0[448];
public:
CUtlVector<CHandle<CBaseEntity>> m_vecDamagedTargets;
};