// MNetworkVarNames = bool m_ bIsFullyCharged
class CCitadel_ Ability_ Frank_ ShockTarget2 : public CCitadelBaseAbility
{
uint8 pad_ 0D90[1576];
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecHitTargets;
private:
uint8 pad_ 13D0[8];
public:
// MNetworkEnable
bool m_ bIsFullyCharged;
CModifierHandleBase m_ hFullyChargedFXModifier;
};