// MNetworkVarNames = float m_flBonusDamage
// MNetworkVarNames = GameTime_t m_NextBonusDamageDecayTime
class CCitadel_Ability_Frank_ShockTarget : public CCitadelBaseAbility
{
    uint8 pad_0BA0[704];
public:
    // MNetworkEnable
    float32 m_flBonusDamage;
    // MNetworkEnable
    GameTime_t m_NextBonusDamageDecayTime;
private:
    uint8 pad_0E68[8];
};