// MNetworkVarNames = float m_ flBonusDamage
// MNetworkVarNames = GameTime_ t m_ NextBonusDamageDecayTime
class CCitadel_ Ability_ Frank_ ShockTarget : public CCitadelBaseAbility
{
uint8 pad_ 0D90[1232];
public:
// MNetworkEnable
float32 m_ flBonusDamage;
// MNetworkEnable
GameTime_ t m_ NextBonusDamageDecayTime;
private:
uint8 pad_ 1268[8];
};