// MNetworkVarNames = float m_flBonusDamage
// MNetworkVarNames = GameTime_t m_NextBonusDamageDecayTime
class CCitadel_Ability_Frank_ShockTarget : public CCitadelBaseAbility
{
uint8 pad_0BA0[704];
public:
// MNetworkEnable
float32 m_flBonusDamage;
// MNetworkEnable
GameTime_t m_NextBonusDamageDecayTime;
private:
uint8 pad_0E68[8];
};