// MNetworkVarNames = float m_flTotalPendingHeal
class CCitadel_Ability_Frank_SelfZap : public CCitadelBaseAbility
{
uint8 pad_0BA0[16];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flTotalPendingHeal;
private:
uint8 pad_0BB4[384];
};