// MNetworkVarNames = float m_flTotalPendingHeal
class CCitadel_Ability_Frank_SelfZap : public CCitadelBaseAbility
{
    uint8 pad_0BA0[16];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flTotalPendingHeal;
private:
    uint8 pad_0BB4[384];
};