class CCitadel_ Ability_ Frank_ PrimaryWeapon : public CCitadel_ Ability_ PrimaryWeapon
{
uint8 pad_ 0FB0[8];
public:
CCitadelPlayerPawn* m_ pNextShooter;
private:
uint8 pad_ 0FC0[232];
};class CCitadel_ Ability_ Frank_ PrimaryWeapon : public CCitadel_ Ability_ PrimaryWeapon
{
uint8 pad_ 0FB0[8];
public:
CCitadelPlayerPawn* m_ pNextShooter;
private:
uint8 pad_ 0FC0[232];
};