class CCitadel_Ability_Frank_PrimaryWeapon : public CCitadel_Ability_PrimaryWeapon
{
uint8 pad_0D80[8];
public:
CCitadelPlayerPawn* m_pNextShooter;
private:
uint8 pad_0D90[136];
};class CCitadel_Ability_Frank_PrimaryWeapon : public CCitadel_Ability_PrimaryWeapon
{
uint8 pad_0D80[8];
public:
CCitadelPlayerPawn* m_pNextShooter;
private:
uint8 pad_0D90[136];
};