// MNetworkVarNames = bool m_bShadowFormCast
// MNetworkVarNames = Vector m_vYamatoCastPos
// MNetworkVarNames = Vector m_vTargetCastPos
// MNetworkVarNames = GameTime_t m_flFlyingToTargetStartTime
// MNetworkVarNames = GameTime_t m_flEndAttackTime
// MNetworkVarNames = GameTime_t m_flGrappleStartTime
// MNetworkVarNames = GameTime_t m_flGrappleArriveTime
// MNetworkVarNames = GameTime_t m_flAttackLatchTime
// MNetworkVarNames = Vector m_vAttackLatchPos
// MNetworkVarNames = EHANDLE m_hTarget
// MNetworkVarNames = bool m_bIsTargetAlly
// MNetworkVarNames = GameTime_t m_flGrappleShotAttackTime
// MNetworkVarNames = Vector m_rgPath
// MNetworkVarNames = int m_nPathIdx
// MNetworkVarNames = int m_nPathSize
// MNetworkVarNames = float m_flPathLength
// MNetworkVarNames = Vector m_vFlyingInitialOffsetToPath
// MNetworkVarNames = float flDistFlown
class CCitadel_Ability_FlyingStrike : public CCitadelBaseYamatoAbility
{
uint8 pad_0BA8[40];
public:
int32 m_iTargetPosIndex;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bShadowFormCast;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
// MNetworkEncoder = coord
Vector m_vYamatoCastPos;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
// MNetworkEncoder = coord
Vector m_vTargetCastPos;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flFlyingToTargetStartTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flEndAttackTime;
// MNetworkEnable
GameTime_t m_flGrappleStartTime;
// MNetworkEnable
GameTime_t m_flGrappleArriveTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flAttackLatchTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
Vector m_vAttackLatchPos;
// MNetworkEnable
CHandle<CBaseEntity> m_hTarget;
// MNetworkEnable
bool m_bIsTargetAlly;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flGrappleShotAttackTime;
CHandle<CBaseEntity> m_hAttackTarget;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
// MNetworkEncoder = coord
// MNetworkChangeCallback = OnPathChanged
Vector m_rgPath[20];
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
int32 m_nPathIdx;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
int32 m_nPathSize;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flPathLength;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
Vector m_vFlyingInitialOffsetToPath;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 flDistFlown;
Vector m_vLastSafePos;
private:
uint8 pad_0D38[256];
public:
ParticleIndex_t m_nGrappleTravelEffect;
private:
uint8 pad_0E3C[84];
public:
bool m_bPathDirty;
};