class CCitadel_ Ability_ Fencer_ ThrowBlade : public CCitadelBaseAbility
{
public:
Vector m_ vCastPosition;
QAngle m_ qCastAngles;
ParticleIndex_ t m_ nMarkParticleIndex;
ParticleIndex_ t m_ nLingerParticleIndex;
ParticleIndex_ t m_ nExplodeParticleIndex;
bool m_ bHitEnemyPlayer;
private:
uint8 pad_ 0DB5[1680];
};