// MNetworkVarNames = EHANDLE m_ hWasAttachedTo
// MNetworkVarNames = VectorWS m_ vAuraPosition
class CCitadel_ Ability_ Familiar_ Spotlight : public CCitadelBaseAbility
{
public:
CHandle<CPointModifierThinker> m_ hAuraThinker;
ParticleIndex_ t m_ nEyeGlowFX;
VectorWS m_ vLastValidAuraPosition;
private:
uint8 pad_ 0DA4[116];
public:
// MNetworkEnable
CHandle<CBaseEntity> m_ hWasAttachedTo;
// MNetworkEnable
VectorWS m_ vAuraPosition;
};