// MNetworkVarNames = EHANDLE m_ vecTagAlongVisitedAllies
// MNetworkVarNames = EHANDLE m_ hLastAttachedTo
class CCitadel_ Ability_ Familiar_ Attach : public CCitadelBaseAbility
{
uint8 pad_ 0D90[8];
public:
// MNetworkEnable
CNetworkUtlVectorBase<CHandle<CBaseEntity>> m_ vecTagAlongVisitedAllies;
// MNetworkEnable
CHandle<CBaseEntity> m_ hLastAttachedTo;
private:
uint8 pad_ 0DB4[1120];
};