// MNetworkVarNames = bool m_bWantsSlow
// MNetworkVarNames = GameTime_t m_flLatchedTimeScaleFracChangeTime
// MNetworkVarNames = float m_flLatchedTimeScaleFrac
// MNetworkVarNames = GameTime_t m_flSpeedBoostEndTime
// MNetworkVarNames = GameTime_t m_flShotTimeScaleEndTime
class CCitadel_Ability_Chrono_KineticCarbine : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bWantsSlow;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flLatchedTimeScaleFracChangeTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flLatchedTimeScaleFrac;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flSpeedBoostEndTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flShotTimeScaleEndTime;
private:
    uint8 pad_0BB4[8];
public:
    float32 m_flStoredPowerPct;
private:
    uint8 pad_0BC0[576];
};