// MNetworkVarNames = bool m_bInGround
// MNetworkVarNames = GameTime_t m_flLastDamageTime
// MNetworkVarNames = GameTime_t m_SpinEndTime
class CCitadel_Ability_Burrow : public CCitadelBaseAbility
{
    uint8 pad_0BA0[576];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bInGround;
    // MNetworkEnable
    GameTime_t m_flLastDamageTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_SpinEndTime;
    ParticleIndex_t m_nBurrowEffect;
};