// MNetworkVarNames = CCitadelAutoScaledTime m_flFlurryEndTime
// MNetworkVarNames = GameTime_t m_flNextAttackTime
class CCitadel_Ability_BulletFlurry : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    CCitadelAutoScaledTime m_flFlurryEndTime;
    // MNetworkEnable
    GameTime_t m_flNextAttackTime;
private:
    uint8 pad_0BC0[320];
public:
    CUtlVector<CHandle<CBaseEntity>> m_vecShootTargets;
    int32 m_nNumPlayersKilled;
    int32 m_nShootIndex;
    int32 m_nShootIndexNPC;
    int32 m_nBurstShots;
    bool m_bHasCameraOverride;
};