// MNetworkVarNames = CCitadelAutoScaledTime m_flFlurryEndTime
// MNetworkVarNames = GameTime_t m_flNextAttackTime
class CCitadel_Ability_BulletFlurry : public CCitadelBaseAbility
{
public:
// MNetworkEnable
CCitadelAutoScaledTime m_flFlurryEndTime;
// MNetworkEnable
GameTime_t m_flNextAttackTime;
private:
uint8 pad_0BC0[320];
public:
CUtlVector<CHandle<CBaseEntity>> m_vecShootTargets;
int32 m_nNumPlayersKilled;
int32 m_nShootIndex;
int32 m_nShootIndexNPC;
int32 m_nBurstShots;
bool m_bHasCameraOverride;
};