// MNetworkVarNames = bool m_bBraceParamTriggered
// MNetworkVarNames = float m_flBoostYaw
// MNetworkVarNames = Vector m_vecCrashPosition
// MNetworkVarNames = Vector m_vecCrashDirection
// MNetworkVarNames = ELeapState_t m_eLeapState
// MNetworkVarNames = GameTime_t m_flStateEnterTime
// MNetworkVarNames = CCitadelAutoScaledTime m_flNextStateTime
// MNetworkVarNames = CCitadelAutoScaledTime m_flBoostEndTime
class CCitadel_Ability_Bull_Leap : public CCitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bBraceParamTriggered;
// MNetworkEnable
float32 m_flBoostYaw;
// MNetworkEnable
Vector m_vecCrashPosition;
// MNetworkEnable
Vector m_vecCrashDirection;
// MNetworkEnable
// MNetworkChangeCallback = OnLeapStateChanged
ELeapState_t m_eLeapState;
// MNetworkEnable
GameTime_t m_flStateEnterTime;
// MNetworkEnable
CCitadelAutoScaledTime m_flNextStateTime;
// MNetworkEnable
CCitadelAutoScaledTime m_flBoostEndTime;
private:
uint8 pad_0BF8[460];
public:
Vector m_vecLastVel;
Vector m_vecCrashDownLastPos;
};