// MNetworkVarNames = bool m_bBraceParamTriggered
// MNetworkVarNames = float m_flBoostYaw
// MNetworkVarNames = Vector m_vecCrashPosition
// MNetworkVarNames = Vector m_vecCrashDirection
// MNetworkVarNames = ELeapState_t m_eLeapState
// MNetworkVarNames = GameTime_t m_flStateEnterTime
// MNetworkVarNames = CCitadelAutoScaledTime m_flNextStateTime
// MNetworkVarNames = CCitadelAutoScaledTime m_flBoostEndTime
class CCitadel_Ability_Bull_Leap : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bBraceParamTriggered;
    // MNetworkEnable
    float32 m_flBoostYaw;
    // MNetworkEnable
    Vector m_vecCrashPosition;
    // MNetworkEnable
    Vector m_vecCrashDirection;
    // MNetworkEnable
    // MNetworkChangeCallback = OnLeapStateChanged
    ELeapState_t m_eLeapState;
    // MNetworkEnable
    GameTime_t m_flStateEnterTime;
    // MNetworkEnable
    CCitadelAutoScaledTime m_flNextStateTime;
    // MNetworkEnable
    CCitadelAutoScaledTime m_flBoostEndTime;
private:
    uint8 pad_0BF8[460];
public:
    Vector m_vecLastVel;
    Vector m_vecCrashDownLastPos;
};