class CCitadel_ Ability_ Boho_ DamageShare : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecLinkedEnemies;
private:
uint8 pad_ 0DA8[224];
};class CCitadel_ Ability_ Boho_ DamageShare : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecLinkedEnemies;
private:
uint8 pad_ 0DA8[224];
};