class CCitadel_Ability_Boho_DamageShare : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecLinkedEnemies;
private:
uint8 pad_0BB8[128];
};class CCitadel_Ability_Boho_DamageShare : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecLinkedEnemies;
private:
uint8 pad_0BB8[128];
};