class CCitadel_ Ability_ Airheart_ PrimaryWeapon : public CCitadel_ Ability_ PrimaryWeapon
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecStuckTargets;
CUtlVector<CHandle<CBaseEntity>> m_ vecBombsInWorld;
private:
uint8 pad_ 0FE0[336];
};