class CCitadelZipLinePathNode : public CBaseEntity
{
    uint8 pad_04F0[24];
public:
    bool m_bCornerNode;
    bool m_bDisableZippingToByPlayers;
    bool m_bEnabled;
    bool m_bCapturable;
    bool m_bAlwaysUsable;
    bool m_bOneWay;
    CUtlSymbolLarge m_strGuardBossName;
    CUtlSymbolLarge m_strGuardBossName2;
    CUtlSymbolLarge m_strGuardBossName3;
private:
    uint8 pad_0528[4];
public:
    bool m_bUseForMinimapDrawing;
};