class CCitadelZipLinePathNode : public CBaseEntity
{
uint8 pad_04A0[24];
public:
bool m_bCornerNode;
bool m_bDisableZippingToByPlayers;
bool m_bDisableZipAbilityTargeting;
bool m_bEnabled;
bool m_bCapturable;
bool m_bIsBaseBackLane;
bool m_bAlwaysUsable;
bool m_bOneWay;
CUtlSymbolLarge m_strGuardBossName;
CUtlSymbolLarge m_strGuardBossName2;
CUtlSymbolLarge m_strGuardBossName3;
private:
uint8 pad_04D8[8];
public:
CUtlSymbolLarge m_strNode01;
CUtlSymbolLarge m_strNode02;
CUtlSymbolLarge m_strNode03;
bool m_bUseForMinimapDrawing;
float32 m_flTaper;
Color m_Color;
float32 m_flExtraLatchDistance;
float32 m_flSpeedMultiplier;
float32 m_flSpeedMultiplierToBaseBonus;
float32 m_flSpeedMultiplierFromBaseBonus;
};