class CCitadelZipLinePathNode : public CBaseEntity
{
uint8 pad_04F0[24];
public:
bool m_bCornerNode;
bool m_bDisableZippingToByPlayers;
bool m_bEnabled;
bool m_bCapturable;
bool m_bAlwaysUsable;
bool m_bOneWay;
CUtlSymbolLarge m_strGuardBossName;
CUtlSymbolLarge m_strGuardBossName2;
CUtlSymbolLarge m_strGuardBossName3;
private:
uint8 pad_0528[4];
public:
bool m_bUseForMinimapDrawing;
};