class CCitadelZipLinePathNode : public CBaseEntity
{
    uint8 pad_04A0[24];
public:
    bool m_bCornerNode;
    bool m_bDisableZippingToByPlayers;
    bool m_bDisableZipAbilityTargeting;
    bool m_bEnabled;
    bool m_bCapturable;
    bool m_bIsBaseBackLane;
    bool m_bAlwaysUsable;
    bool m_bOneWay;
    CUtlSymbolLarge m_strGuardBossName;
    CUtlSymbolLarge m_strGuardBossName2;
    CUtlSymbolLarge m_strGuardBossName3;
private:
    uint8 pad_04D8[8];
public:
    CUtlSymbolLarge m_strNode01;
    CUtlSymbolLarge m_strNode02;
    CUtlSymbolLarge m_strNode03;
    bool m_bUseForMinimapDrawing;
    float32 m_flTaper;
    Color m_Color;
    float32 m_flExtraLatchDistance;
    float32 m_flSpeedMultiplier;
    float32 m_flSpeedMultiplierToBaseBonus;
    float32 m_flSpeedMultiplierFromBaseBonus;
};